The Cabinet of Curiosities

The first supplement for the Clockwork: Dominion Roleplaying Game is here! Cabinet of Curiosities is a collection of magic, technology, and other items of interest for use in your game.Those seeking mystical knowledge will find more spells, magical traditions, a guide to astral travel, and the dark art of sorcery. Technophiles will discover more weapons, rules for vehicular combat, mechanical marvels, new functions for item creation, and a history of both the most amazing inventions of the century and the prodigies and madmen who created them. Every fine gentleman and lady will find more character options, expanded conflict rules, and new ways to adventure in the Clockwork.

Pick it up in PDF or Print on Demand from DriveThruRPG or ask for it at your local gaming store!

The Clockwork: Dominion Core Rulebook!

Come explore the Clockwork!

The book is a beautiful 330 full-color pages with images from amazing artists such as Raven Mimura and Helen Mask, and layout design by Adam Jury. It will inspire and inform countless steampunk adventures in the Clockwork, a Victorian world of gothic horror.

Head on over to DiveThruRPG.com to check it out and get a copy for yourself.

Kickstarter final day!

Thank you! With you’re support we’ve blown past many major stretch goals and are we producing the 300+, full-color hardback core book, a kickstarter-exclusive design card deck, a new adventure, and 3 small supplements each exploring a different area of the setting and player options. All of that additional content is being added – for free! – to all backers of $20 and above. Right now we still have just over 13 hours left to go in our Kickstarter campaign and there’s more yet to come. As we announced in our last update, our next stretch goal will allow us to provide some additional content and prepare all of the unlocked pdfs as the first printed supplement to Clockwork. If we hit our next stretch goal at $26k, we’ll present all our Imperial Emigre backers and above with an opportunity to buy the [i]Cabinet of Curiosities[/i] at a discounted price before general release. All our stretch goals beyond $26k will go towards helping us add more Clockwork minis to our collaboration with Proxy Army.

We’re particularly excited to be working with Proxy Army (who just launched their own Kickstarter because working with them allows us an opportunity to design and develop miniatures for the unique aesthetic of Clockwork and make them available to all our players in high quality and at a great price. We’ll have a larger development post about our work with Proxy Army soon, but wanted to make sure you knew there’s so much more exciting Clockwork goodness coming up.

Thanks again to all our backers for their support, we can’t wait to share the game with you.

All the Best,
Zeke & Than

Adventure Unlocked: Incident Aboard the Egret

We’ve already unlocked the first stretch goal in the Clockwork: Empire kickstarter campaign! The adventure “The Incident Aboard the Egret” is now unlocked and will be made available for free to all of our backers of “Citizen of the Empire” or higher. The “Incident” has a very different feel from “Idle Hands” – the adventure included in the QSR. “Idle Hands” was a classic exploration/delve with at least several characters who already knew each other and had a clear reason to work together, so we wanted to change that up in the “Egret”. This adventure has much more opportunity for social conflict of all sorts, and the 6 pre-generated characters that will come with the adventure each have their own reasons for being onboard, different goals for the trip, and their own concerns that might put them at odds with others when the voyage takes an unexpected turn.

To give you more of a taste for the adventure, we have a preview of the opening scene, and have posted the character sheets for Fitzwilliam and Augusta Slow. The pair can be used as alternate player characters for Idle Hands, or put to your own uses as NPCs or even antagonists in your own games.

Fitzwilliam Slow

Augusta Slow

Chapter 1, Scene 1: Up and Away

 “The airfield is just outside Sao Paolo itself, and the Egret sits shining and proud in the center of the field, surrounded by a scattering of small blimps that look fat and graceless by comparison. The blimps are used for short cargo flights into the logging camps and coffee plantations in the rainforest to the North, and they look the part of simple laborers. The Egret, though, is majestic. Long, lean, and modern. Even her cargo is more precious: mail and parcels traveling across the Atlantic, vital information that directs trade and politics, and helps bind the world close even over the expanse of the ocean. And, of course, the Egrets also provides swift passage to each of you.
 
Approaching the passenger gondola amidships you are all welcomed by Captain Malloy and First Mate Finch, both cutting sharp figures in their crisp blue uniforms. Greeting you each in turn and welcoming you aboard, you enter the cabin and are brought to your rooms. Fitzwilliam and Augusta Slow share a cabin, as the casket with their father’s corpse needs only berth with the cargo. Mrs. Morgadaz has a cabin to herself, as does Dr. Beechum. Herr Hoch and Mr. Dunn are splitting a cabin. The other passengers that come aboard are a somber priest dressed in the unrelenting black vestments of the Magisterium of Rome except for the first lines of silver streaking his hair, a well-heeled Brazilian gentleman with a pair of half-moon spectacles and a sporting a trim mustache and neat goatee, and a slightly sunburned but otherwise neatly turned out British husband and wife with a pair of two young children in tow.
 
As the final cargo is loaded and final preparations for takeoff begin, the Egret’s steward, Mr. Hay, comes through the lounge to offer everyone a small flute of champagne. With a polite smile, he invites a toast. “To your departure from Brazil and the launch of a smooth journey to London.”
The next two stretch goals are small, and will net us funds for additional art to go into the core rulebook and artbook, and the opportunity for us to give the unlocked pdf rewards like “Incident Aboard the Egret” to every backer from the Imperial Emigre ($20) level and higher.

With excitement,

Zeke and Than

Kickstarter campaign is now live!

With pride and excitement, we are happy to announce that the Kickstarter campaign for the Clockwork: Empire core book is now live!

After years of effort working through the basic design and playtesting of the mechanics and system, we’re ready to make the move to print so we can share the Clockwork with everyone! We’re already more than halfway through the final text of the core book, and have already begun working with fantastic artists to get beautiful full-color artwork to include in the final, hardback core rulebook. With your help and support we can get the rest of the art we want to make this book as gorgeous as we know it should be and get it into print and out to all of you.

We’ve already had a great response from our conventions throughout 2013, and the approximately 2000 people who have already downloaded and enjoyed the Quick-Start Rules and Idle Hands. We invite you to help us keep the momentum rolling. Backers have options to get not only the core book and a special limited-edition deck of card, they can also enjoy some unique and exciting rewards that run the gamut from inclusion in the core book to an entire victorian weekend complete with period activities and amazing food at a beautiful inn in Vermont. We also have some fantastic stretch goals already planned that will immediately give you more ways to explore the setting as soon as it comes out.

We also want to thank our backers with access to the final pre-print beta testing. Supporting us now will give you a chance to check out the rules for character creation, item creation, magic, glamours, faith charisms, and alchemy, and select settings previews once the Kickstarter ends, and we’ll listen to your feedback on the forums as we work through final pre-publication edits. We really can’t wait to share the world with you.

Keep an eye out for lots more news, updates, and interviews in the coming weeks.

With Excitement,

Zeke & Than

Free Print-and-Play Cards Available

After the Quick-Start Rules and Idle Hands went up last week we started getting requests for a free version of the cards so people could easily check out Clockwork: Empire, and we were happy to oblige. Our talented graphic designer Michelle Mullen got to work and provided us with a simple and stylish set of single-faced cards that you can download and print at home right now by going to our Resources page. The no-art cards will be available on DriveThruRPG, but since the listing is still awaiting activation we’re posting it here as well to make sure you can get them right away.

After you have a chance to check out Idle Hands share your stories and thoughts with us on the forums.

All the Best,

Zeke and Than

Quick-Start Rules download page back up

The issue has been resolved and the download for the Quick-Start Rules and intro adventure Idle Hands is back up over at DriveThruRPG.

In other news, our talented artist and graphic designer is working on the layout for the free artless cards. We hope to have them up this week, so keep checking the site and our Facebook and Twitter accounts for announcements about availability soon.

Clockwork: Empire featured by DriveThruRPG

We always look forward to the weekly newsletter from DriveThruRPG to see what interesting and unusual new things they have available, but tonight was a special treat to find out that the Clockwork: Empire Quick-Start Rules is the featured free product of the week! Thanks to the team at DriveThru for their support, and to all of you for the enthusiastic reception. We can’t wait to share more of the world with you as we get closer to the launch of the full core book in 2014.

For those of you who have already checked out the QSR and Idle Hands, join us in the forums to share your thoughts, post any questions, and join the community. We’d love to hear from you.

Cheers,

Zeke and Than

Card downloads

Over 100 intrepid women and men downloaded the Quick-Start Rules in the hours after we posted them, and we hope that they are enjoying the initial exploration of the Clockwork: Empire setting and mechanics. We’ve received a number of questions and requests about the possibility of a free download for cards to go along with the QSR to make it easier to start playing with friends and to share the game with others. Always eager to invite others into the orderly society of the Empire, we are starting in on a workhorse version of the card deck  that we will post for free download. The cards will be one-sided and artless, and stripped down to the bare essentials needed for play: the card value, card number, and condition.

Of course the beautiful, full-color, full-art cards are available right now if you just can’t wait.

Quick-Start Rules and Cards now available!

We are thrilled to announce that the Quick-Start Rules and “Idle Hands” adventure and the Clockwork: Empire Cards are available on DriveThruRPG. Please accept our invitation to begin your explorations of the Clockwork, in all its wonder and terror. The QSR/Idle Hands pdf is free, and the cards are available for purchase as a printed deck of beautiful, sturdy poker-size cards, or as a pdf download you can print off at home.

The QSR and Idle Hands book comes in at 60 pages, and gives you a great starting point to explore the setting and the fluid, flexible mechanics that let players and Narrators alike focus on the stories they want to tell. The QSR offers a solid introduction to all the core mechanics for basic tests, social and physical conflict, and the special opportunities and protections afforded to characters by the way they work to support or struggle to escape their own intended role in the Clockwork.The adventure Idle Hands pits a group of Edinburgh constables and talented civilians against the unexpected threats posed by a gang of bodysnatchers, and is a full-length scenario for up to 6 players and a Narrator that includes detailed options for every scene, ready-to-run player characters, and even notes and suggestions for continuing the adventure to kick off a campaign.

Let us know what you think in the forums, and what you want to see more of in other previews or Quick-Start adventures before the full core book comes out in 2014.

-Zeke & Than