Kickstarter final day!

Thank you! With you’re support we’ve blown past many major stretch goals and are we producing the 300+, full-color hardback core book, a kickstarter-exclusive design card deck, a new adventure, and 3 small supplements each exploring a different area of the setting and player options. All of that additional content is being added – for free! – to all backers of $20 and above. Right now we still have just over 13 hours left to go in our Kickstarter campaign and there’s more yet to come. As we announced in our last update, our next stretch goal will allow us to provide some additional content and prepare all of the unlocked pdfs as the first printed supplement to Clockwork. If we hit our next stretch goal at $26k, we’ll present all our Imperial Emigre backers and above with an opportunity to buy the [i]Cabinet of Curiosities[/i] at a discounted price before general release. All our stretch goals beyond $26k will go towards helping us add more Clockwork minis to our collaboration with Proxy Army.

We’re particularly excited to be working with Proxy Army (who just launched their own Kickstarter because working with them allows us an opportunity to design and develop miniatures for the unique aesthetic of Clockwork and make them available to all our players in high quality and at a great price. We’ll have a larger development post about our work with Proxy Army soon, but wanted to make sure you knew there’s so much more exciting Clockwork goodness coming up.

Thanks again to all our backers for their support, we can’t wait to share the game with you.

All the Best,
Zeke & Than

Kickstarter Update #9, News and Events

We’ve just posted a big update on our Kickstarter campaign covering a number of events. Go to the cmapign page to read it in full, but here are the highlights:

Zeke & Than will both be participating in an RPG.net Q&A chat this Tuesday at 7 PM EST. The chat is part of a regular series of designer and publisher Q&As and we’ll be covering anything and everything, so if you have questions for the designers and writers, want to know more about the setting, or see if you can catch a new tidbit about the rules and systems that will be covered in the core book, you can join the chat for free and without creating any accounts simply by hopping on the chat client tomorrow 10/29 at 7PM.

Than will be running demos and full intro sessions at The Temple Games at 167 Columbus Ave, Pawtucket, RI 02860 this Saturday from noon onwards. Come by to check out a game, ask questions, and hear more about the game.

We’re thrilled to announce that the incredibly talented Helen Mask is officially joining the roster of artists for the core book. We fell in love with her work and are already looking forward to her contributions to the book: you should drop what you’re doing and check out her gallery.

Since we’re less than $1000 from our next stretch goal – Steel & Steam – we thought it only fitting to share a glimpse of the item creation rules and talk about the many options they afford players in the game.

Keep an eye out, as we’ve got a good head of steam going into the final two weeks of the campaign, and lots more excitement to come.

Ever onwards,

Zeke & Than

Adventure Unlocked: Incident Aboard the Egret

We’ve already unlocked the first stretch goal in the Clockwork: Empire kickstarter campaign! The adventure “The Incident Aboard the Egret” is now unlocked and will be made available for free to all of our backers of “Citizen of the Empire” or higher. The “Incident” has a very different feel from “Idle Hands” – the adventure included in the QSR. “Idle Hands” was a classic exploration/delve with at least several characters who already knew each other and had a clear reason to work together, so we wanted to change that up in the “Egret”. This adventure has much more opportunity for social conflict of all sorts, and the 6 pre-generated characters that will come with the adventure each have their own reasons for being onboard, different goals for the trip, and their own concerns that might put them at odds with others when the voyage takes an unexpected turn.

To give you more of a taste for the adventure, we have a preview of the opening scene, and have posted the character sheets for Fitzwilliam and Augusta Slow. The pair can be used as alternate player characters for Idle Hands, or put to your own uses as NPCs or even antagonists in your own games.

Fitzwilliam Slow

Augusta Slow

Chapter 1, Scene 1: Up and Away

 “The airfield is just outside Sao Paolo itself, and the Egret sits shining and proud in the center of the field, surrounded by a scattering of small blimps that look fat and graceless by comparison. The blimps are used for short cargo flights into the logging camps and coffee plantations in the rainforest to the North, and they look the part of simple laborers. The Egret, though, is majestic. Long, lean, and modern. Even her cargo is more precious: mail and parcels traveling across the Atlantic, vital information that directs trade and politics, and helps bind the world close even over the expanse of the ocean. And, of course, the Egrets also provides swift passage to each of you.
 
Approaching the passenger gondola amidships you are all welcomed by Captain Malloy and First Mate Finch, both cutting sharp figures in their crisp blue uniforms. Greeting you each in turn and welcoming you aboard, you enter the cabin and are brought to your rooms. Fitzwilliam and Augusta Slow share a cabin, as the casket with their father’s corpse needs only berth with the cargo. Mrs. Morgadaz has a cabin to herself, as does Dr. Beechum. Herr Hoch and Mr. Dunn are splitting a cabin. The other passengers that come aboard are a somber priest dressed in the unrelenting black vestments of the Magisterium of Rome except for the first lines of silver streaking his hair, a well-heeled Brazilian gentleman with a pair of half-moon spectacles and a sporting a trim mustache and neat goatee, and a slightly sunburned but otherwise neatly turned out British husband and wife with a pair of two young children in tow.
 
As the final cargo is loaded and final preparations for takeoff begin, the Egret’s steward, Mr. Hay, comes through the lounge to offer everyone a small flute of champagne. With a polite smile, he invites a toast. “To your departure from Brazil and the launch of a smooth journey to London.”
The next two stretch goals are small, and will net us funds for additional art to go into the core rulebook and artbook, and the opportunity for us to give the unlocked pdf rewards like “Incident Aboard the Egret” to every backer from the Imperial Emigre ($20) level and higher.

With excitement,

Zeke and Than